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Wizard 101 - Advantageous To Kids?

As I watch my children get filled with advertisements for this model, that game, or the newest style of clothing, a parent. My kids hear those messages all day long from the TELEVISION, and I arrive at hear them from my kids.

My seven-year-old boy wants to lay on the computer next to me within my office, and play little games like like Legos or Club Penguin. He'd heard about Wizard101 from his uncle, along with most of the TELEVISION commercials for it.

Now, I am coming from the standpoint of a recovering Wow fan. I was an officer in a raiding guild, and WoW became such as a 2nd job for me. And I loved it. Until I realized simply how much of my entire life was taken by the overall game. I made a clear break when I realized the influence that it absolutely was wearing the rest of my life.

It was out of this standpoint that I was confronted by my son wanting to play an on-line role playing game. Naturally, it made me a little anxious.

So, I made a decision to look it over. After all, it is free, and number computer software required.

We enjoyed together...the two folks, side-by-side. We quested and adventured together, and I helped him understand the better strategies of combat (like when fighting multiple crooks) burning down one challenger completely. After going right through all the free material, we actually activated, with the comprehending that he's doing certain duties every week to earn it.

Here's what I have learned all about the game:

The Good

The graphics are fun. Great and cartoony. Brilliant, decorative. The music brings a good feel to it.

The missions are clear to see, and actually donate to the overall story. The optional integral mission associate is wonderful, going just how to help him find items that could be tough to locate.

Parental adjustments are wonderful. Parents can control what chat they can say or read, but still let chat via a fixed set of claims. They can also get a grip on the groups and friends that the child can join.

The fight is easy enough to be simple for a, but has enough subtleties to be enjoyed with a more seasoned gamer. And the abuse is cartoony. Competitors aren't killed, they're "defeated" in a duel.

The Bad

It could be addictive. Like many RPGs, there's a development that consistently offers a new spell to a person, a new piece of equipment, entry to a new area...something that always maintains green grass on the other side of the fence.

Some primitive humor. Like, certain enemies have an attack cause where they turn around, bend over, and pass gas at you.

With the lessons learned from losing section of my entire life in to the fantasy world of games, I've meticulously granted my daughter to continue playing. With great parental control, I will allow him to perform, but I set limits on the amount of time he plays. Basically hear him talking excitedly about the game, that is great. It is time for him to take a break for a couple of days and save money time building Legos, If that's all he covers.

With the correct direction, it may be a great, enjoyable, challenging game. And when you yourself have two computers, questing together could be very fun.

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